<![CDATA[Warrock Türkiye / Ship Supply - MKZ Oyun Kılavuzu]]> http://forum.warrocktr.com/ Sun, 28 Apr 2024 02:25:07 +0300 MyBB <![CDATA[MKZ Neden Kaldırıldı / Kapatıldı ?]]> http://forum.warrocktr.com/Konu-MKZ-Neden-Kald%C4%B1r%C4%B1ld%C4%B1-Kapat%C4%B1ld%C4%B1 Fri, 12 Aug 2011 11:25:57 +0300 http://forum.warrocktr.com/Konu-MKZ-Neden-Kald%C4%B1r%C4%B1ld%C4%B1-Kapat%C4%B1ld%C4%B1 ]]> ]]> <![CDATA[Şimdi Mkz oynamak isteyen mkz japon]]> http://forum.warrocktr.com/Konu-%C5%9Eimdi-Mkz-oynamak-isteyen-mkz-japon Wed, 08 Dec 2010 16:35:17 +0200 http://forum.warrocktr.com/Konu-%C5%9Eimdi-Mkz-oynamak-isteyen-mkz-japon yinede oyunda lag veya hack göremedim karakterinizi kendiniz şekillendirebiliyorsunuz modifiye gibi bişi silahlar az ve çogu japon silahı şimdi oyunu oynamak istiyenlere anlatıcam üye olma indirme vs.
RESİMLERİ SIRASIYLA BAKIN VE ÖLE GİDİN KARMA AÇARSANIZ YAPAMAZSINIZ
http://img820.imageshack.us/gal.php?g=71820513.png

Bu linkde resimli anlatım var Biraz amatörce kb çünkü ben yaptım Big Grin

oyunu anlatan bi konuda açıcam yakında şimdiden teşekkürler]]>
yinede oyunda lag veya hack göremedim karakterinizi kendiniz şekillendirebiliyorsunuz modifiye gibi bişi silahlar az ve çogu japon silahı şimdi oyunu oynamak istiyenlere anlatıcam üye olma indirme vs.
RESİMLERİ SIRASIYLA BAKIN VE ÖLE GİDİN KARMA AÇARSANIZ YAPAMAZSINIZ
http://img820.imageshack.us/gal.php?g=71820513.png

Bu linkde resimli anlatım var Biraz amatörce kb çünkü ben yaptım Big Grin

oyunu anlatan bi konuda açıcam yakında şimdiden teşekkürler]]>
<![CDATA[Metal Knight Zero]]> http://forum.warrocktr.com/Konu-Metal-Knight-Zero Tue, 29 Jun 2010 02:13:44 +0300 http://forum.warrocktr.com/Konu-Metal-Knight-Zero http://www.gamersfirst.com/mkz.

Bizi Twitter , Facebook , xFire dan takip edebilirsiniz

Twitter: http://twitter.com/MKZTheGame
Facebook: http://www.facebook.com/pages/MKZ-Gamers...5043382245
Xfire: http://www.xfire.com/communities/mkzthegame/

Sistem Gereksinimleri

Pentium 4 2.4 Ghz.

512 Mb RAM

2 GB HD space

Nvidia FX5200 64 MB

Windows XP veya iyisi

Zaman ilerledikçe değişiklikler olabilir.

Birkaç Bilgi :

-Çok Büyük ve Güzel Haritalar Olacak (256 kişi aynı anda!)
-Kapalı beta bu yaz başlayacak
-Warrock ve Battlefield oyuncuları bu oyuna bayılacak]]>
http://www.gamersfirst.com/mkz.

Bizi Twitter , Facebook , xFire dan takip edebilirsiniz

Twitter: http://twitter.com/MKZTheGame
Facebook: http://www.facebook.com/pages/MKZ-Gamers...5043382245
Xfire: http://www.xfire.com/communities/mkzthegame/

Sistem Gereksinimleri

Pentium 4 2.4 Ghz.

512 Mb RAM

2 GB HD space

Nvidia FX5200 64 MB

Windows XP veya iyisi

Zaman ilerledikçe değişiklikler olabilir.

Birkaç Bilgi :

-Çok Büyük ve Güzel Haritalar Olacak (256 kişi aynı anda!)
-Kapalı beta bu yaz başlayacak
-Warrock ve Battlefield oyuncuları bu oyuna bayılacak]]>
<![CDATA[Oyun Hakkında (İngilizce)]]> http://forum.warrocktr.com/Konu-Oyun-Hakk%C4%B1nda-%C4%B0ngilizce Tue, 29 Jun 2010 02:08:20 +0300 http://forum.warrocktr.com/Konu-Oyun-Hakk%C4%B1nda-%C4%B0ngilizce


The below is some key info about MKZ. As always, the below is subject to changes.

Overview:

MKZ is a battlefield MMOFPS, with a mixture of small and large maps as well as vehicle combat. There are currently 14 maps in the game with over 20 planned for launch. The engine was developed by Object Software (the developer) and supports destructible environments, Nvidia Physx, 3D Vision, light mapping, FSAA, normal mapping and more. It is extremely scalable and still runs great on a underpowered machine with graphics turned down.

Main Features:
The Affinity System: As you play with a specific player over the course of multiple matches, you gain an affinity for him. This can be a positive affinity, or a negative affinity, depending how the player acts towards you. Positive acts include healing or resurrecting another player, providing ammo, or working together in general. Negative acts include teamkilling a player, not resurrecting them as a medic etc. You will be able to see a player's affinity towards you in-game and in the lobbies.
Massive Battles: HUGE Maps (100+ players in a single match) are currently in development and scheduled for testing in the final closed beta stage. This will allow players to play on expansive maps with objectives, vehicles and more!
Corporations: MKZ's corporation system is core to gameplay. Players can join a player made corporation or create their own. Corporations are persistent. As players win battles with their corporation they earn access to corporation-wide rewards such as exclusive weaponry or small "perk" items. tTe corporation has a bank account, and the leader(s) can decide what to spend its cash on.

Other Info:
There will be vehicles. Right now there are Helicopters, Tanks, Humvees, APC's and a several other ground vehicles.
We plan to have over 100 weapons at launch.
There will be additional player models for purchase, along with other cosmetic equipment, such as body armor, helmets, sunglasses, radios etc.
MKZ will have an in-game achievement system, as well as detailed stat tracking.
The game supports Nvidia Physx, including cloth, environment wind and particle effects.
Their will be a virtual currency in the game.
There are 60 levels which control your access to various types of equipment.
The game will feature a global lobby which will allow players to chat as soon as they login to the game.
The game uses a Peer-to-Server AND a Peer-to-Peer system.]]>



The below is some key info about MKZ. As always, the below is subject to changes.

Overview:

MKZ is a battlefield MMOFPS, with a mixture of small and large maps as well as vehicle combat. There are currently 14 maps in the game with over 20 planned for launch. The engine was developed by Object Software (the developer) and supports destructible environments, Nvidia Physx, 3D Vision, light mapping, FSAA, normal mapping and more. It is extremely scalable and still runs great on a underpowered machine with graphics turned down.

Main Features:
The Affinity System: As you play with a specific player over the course of multiple matches, you gain an affinity for him. This can be a positive affinity, or a negative affinity, depending how the player acts towards you. Positive acts include healing or resurrecting another player, providing ammo, or working together in general. Negative acts include teamkilling a player, not resurrecting them as a medic etc. You will be able to see a player's affinity towards you in-game and in the lobbies.
Massive Battles: HUGE Maps (100+ players in a single match) are currently in development and scheduled for testing in the final closed beta stage. This will allow players to play on expansive maps with objectives, vehicles and more!
Corporations: MKZ's corporation system is core to gameplay. Players can join a player made corporation or create their own. Corporations are persistent. As players win battles with their corporation they earn access to corporation-wide rewards such as exclusive weaponry or small "perk" items. tTe corporation has a bank account, and the leader(s) can decide what to spend its cash on.

Other Info:
There will be vehicles. Right now there are Helicopters, Tanks, Humvees, APC's and a several other ground vehicles.
We plan to have over 100 weapons at launch.
There will be additional player models for purchase, along with other cosmetic equipment, such as body armor, helmets, sunglasses, radios etc.
MKZ will have an in-game achievement system, as well as detailed stat tracking.
The game supports Nvidia Physx, including cloth, environment wind and particle effects.
Their will be a virtual currency in the game.
There are 60 levels which control your access to various types of equipment.
The game will feature a global lobby which will allow players to chat as soon as they login to the game.
The game uses a Peer-to-Server AND a Peer-to-Peer system.]]>